What's the best way to have multiple dialogue UIs?
Posted: Tue Oct 20, 2015 8:45 pm
Hi,
I want to use the dialogue system for a couple different types of dialog, with radically different UIs. What's the best way to switch those? Should I actually create multiple UIs and switch them in the Dialogue System Controller at runtime, or have one big UI that deals with switching the look and feel internally?
Thanks,
Johnnemann
I want to use the dialogue system for a couple different types of dialog, with radically different UIs. What's the best way to switch those? Should I actually create multiple UIs and switch them in the Dialogue System Controller at runtime, or have one big UI that deals with switching the look and feel internally?
Thanks,
Johnnemann