Quick advice needed: Response Menu appearing too quickly
Posted: Sun Aug 16, 2020 10:12 am
Hi Tony,
This is a fantastic asset. Thank you for all your hard work in both making the asset and the way you support it. Seeing the level of support and responsiveness on the forums was a key factor in me deciding to purchase Dialogue System, Quest Manager and Love/Hate.
I'm currently looking at UI elements and screen design, and I've run into a problem. I hope you can help me.
Context:
The User Choice (response menu) is appearing too quickly before the "NPC part" is finished typing. I can even make selections on the response menu and trigger the next dialogue from the NPC before the first one has finished.
I am relatively new at coding and unity and Dialogue System, so I'm suspecting I've set something incorrectly, but I can't work out what the issue is.
Can you help me shed any light on things?
Thanks
Pete
This is a fantastic asset. Thank you for all your hard work in both making the asset and the way you support it. Seeing the level of support and responsiveness on the forums was a key factor in me deciding to purchase Dialogue System, Quest Manager and Love/Hate.
I'm currently looking at UI elements and screen design, and I've run into a problem. I hope you can help me.
Context:
- I am building a scenario based CYOA game. Players will encounter a number of "standalone" scenarios as they play the game. I am building each scenario as a conversation in Dialogue System.
- So I have a relatively long "conversation nodes" as they're the text from the "book" of scenarios. I am using the NPC as the narrator.
- I am using the Templated Conversation UI - because I want previous entries in the current scenario to remain visible to the player.
- I am using Typewriter effect. I have slowed this down slightly and have added some pauses.
The User Choice (response menu) is appearing too quickly before the "NPC part" is finished typing. I can even make selections on the response menu and trigger the next dialogue from the NPC before the first one has finished.
I am relatively new at coding and unity and Dialogue System, so I'm suspecting I've set something incorrectly, but I can't work out what the issue is.
Can you help me shed any light on things?
Thanks
Pete