Dialogue System 2.2.9 Released
Posted: Tue Aug 11, 2020 8:35 am
Version 2.2.9 is now live on the Unity Asset Store!
Release Notes
Core:
Release Notes
Core:
- Improved: If targeted Usable is disabled, Selector/ProximitySelector doesn't don't send OnUse message.
- Improved: Sequencer preloading
- Improved: Added DialogueLua option to not translate / to _ in table indices.
- Improved: EnableOnStart now has public property for m_component.
- Improved: InputDeviceManager now has option for keyboard input to switch to keyboard mode.
- Improved: StandardUIMenuPanel Block Input For Duration option can now handle custom PointerInputModule implementations such as Rewired.
- Improved: Added DialogueManager Warm Up Conversation Controller option.
- Fixed: Removed accidentally-added unnecessary fields from Demo database's quest template.
- Fixed: Issue where custom node colors could become transparent.
- Fixed: BarkGroupManager inspector error when changing scenes.
- Fixed: Adding additional dialogue databases no longer overwrites duplicates with values from added database.
- Fixed: CommonLibraryLua loading issue.
- Fixed: Deprecation warning for Unity 2020.1.
- Adventure Creator: Added SyncACToLua() and SyncLuaToAC() Lua functions; dialogue cursor with non-zero click offset now properly positioned.
- Invector: Updated for 2.5.3.
- Inventory Engine: Added mmGetNumFreeSlots() & mmGetNumFilledSlots() Lua functions.
- i2 Localization: Can now assign more than one dialogue database, and use ID or Name/Title for field name.
- Rewired: Disambiguated reference to Rewired.Player in InputDeviceManagerRewired.
- RT-Voice: Added pitch, rate, and volume settings to RTVoiceActor.
- SLATE: StartConversation action now allows you to select a database.
- Twine: Added option to split pipes into nodes.
- UCC: Updated interaction script to work with UCC multiplayer.