Valid dialogue option not showing
Posted: Mon Jul 27, 2020 6:09 pm
Hi,
First off - thank you so much for this wonderful tool, and your incredible support of your product. It's incredibly useful and got me past a huge logjam in my designing.
I'm working on a 'Choose Your Own Adventure' style project with mostly simple dialogue trees, and I'm working to add a feature that allows players to accrue currency through play that they can spend on additional, otherwise locked, dialogue options.
I've used Quests to hold the currency, and variables to add them at appropriate points. And in my current scene, I used the Conditions field to add a "Currency >= 3 " condition to require the player to have the requisite amount for the choice to be valid. In this setup, if the player does not have the correct amount, the option is shown but is un-clickable. This is the expected behavior.
My problem is, if the player DOES have the required currency (ie - the response is valid), the option doesn't show at all.
I looked through similar threads to see if anyone had this problem, but didn't see anything quite like it. I saw reference to a script you offered some people to assist with showing invalid choices, though I'm not sure if this would apply here, or where I would place said script.
Any help or advice you could provide would be greatly appreciated. The more I learn about DS, the more powerful I see that it is, it's practically a text-based game engine all on it's own!
First off - thank you so much for this wonderful tool, and your incredible support of your product. It's incredibly useful and got me past a huge logjam in my designing.
I'm working on a 'Choose Your Own Adventure' style project with mostly simple dialogue trees, and I'm working to add a feature that allows players to accrue currency through play that they can spend on additional, otherwise locked, dialogue options.
I've used Quests to hold the currency, and variables to add them at appropriate points. And in my current scene, I used the Conditions field to add a "Currency >= 3 " condition to require the player to have the requisite amount for the choice to be valid. In this setup, if the player does not have the correct amount, the option is shown but is un-clickable. This is the expected behavior.
My problem is, if the player DOES have the required currency (ie - the response is valid), the option doesn't show at all.
I looked through similar threads to see if anyone had this problem, but didn't see anything quite like it. I saw reference to a script you offered some people to assist with showing invalid choices, though I'm not sure if this would apply here, or where I would place said script.
Any help or advice you could provide would be greatly appreciated. The more I learn about DS, the more powerful I see that it is, it's practically a text-based game engine all on it's own!