[Fixed!] Sending Messages between DS and AC
Posted: Fri Jul 24, 2020 5:32 pm
Hi everybody! It's nice to be back!
So, since the last time I was here, I've swapped out my first inventory system for Adventure Creator, which I love, but now I have to relearn a couple of things.
In this project you can cause an inventory to open up by using a variable as a flag. I want it to open at the end of a line of dialogue wait for the player to select an item, then update DS' variable to reflect the results. The dialogue should not advance until the inventory is closed. I remember learning about messages here a few months back, and tried to use them here, but it's not quite working yet.
Here's what an inventory summon looks like:
https://www.mediafire.com/view/t4w3cz8b ... 1.png/file
Here's where I try to update the message in Adventure Creator's action list:
https://www.mediafire.com/view/1murcfgy ... 2.png/file
And this is how it behaves in runtime. I notice that the dialogue progresses a couple of lines before stopping, despite the
continue@ command. At least, I think it's not supposed to advance until the inventory closes:
https://www.mediafire.com/view/8gkvv7ax ... 3.png/file
Thank you very much for lending your ear. I'm so excited about sharing this game when it's finally ready!
So, since the last time I was here, I've swapped out my first inventory system for Adventure Creator, which I love, but now I have to relearn a couple of things.
In this project you can cause an inventory to open up by using a variable as a flag. I want it to open at the end of a line of dialogue wait for the player to select an item, then update DS' variable to reflect the results. The dialogue should not advance until the inventory is closed. I remember learning about messages here a few months back, and tried to use them here, but it's not quite working yet.
Here's what an inventory summon looks like:
https://www.mediafire.com/view/t4w3cz8b ... 1.png/file
Here's where I try to update the message in Adventure Creator's action list:
https://www.mediafire.com/view/1murcfgy ... 2.png/file
And this is how it behaves in runtime. I notice that the dialogue progresses a couple of lines before stopping, despite the
continue@ command. At least, I think it's not supposed to advance until the inventory closes:
https://www.mediafire.com/view/8gkvv7ax ... 3.png/file
Thank you very much for lending your ear. I'm so excited about sharing this game when it's finally ready!