How To: Spawn in Other Scenes
Posted: Sun Jul 12, 2020 4:09 pm
If you have a quest that spans scenes, you might want to spawn something in another scene when the quest is active and the player enters that scene. The easiest solution is a little script that checks the state of a quest and potentially spawns something. Example:
SpawnOnStart.cs
Add this script to the scene, and set questID, requiredState, and prefabToSpawn.
SpawnOnStart.cs
Code: Select all
using UnityEngine;
using PixelCrushers.QuestMachine;
public class SpawnOnStart : MonoBehaviour
{
public StringField questID;
public QuestState requiredState = QuestState.Active;
public GameObject prefabToSpawn;
void Start()
{
if (QuestMachine.GetQueststate(questID) == requiredState)
{
Instantiate(prefabToSpawn);
}
}
}