Creating Custom Panels for Different Characters In a Single Conversation
Posted: Mon Jul 06, 2020 4:30 am
Hi Tony,
I looked through the forums and found answers to most of my questions, but I still have a few additional ones regarding custom panels.
In my game, I would like for all of the characters to use the exact same dialogue panel. The difference would be that parts of the panel may change color depending on which character is speaking. An example of this is in the game Donut County (see screen shots below. Click arrow to see both).
In the images, you can see that panel is basically the same except that the part where the name background changes to a different color depending on which character is speaking. What would be the best way to create something like this? Do I need to create a new panel for every character and position it in the exact same place? Or is there a simpler way to do this?
Also, if I do have to create multiple panels how do I assign each speaker to the correct panel, so I don't have to use sequence commands everytime.
Thanks!
I looked through the forums and found answers to most of my questions, but I still have a few additional ones regarding custom panels.
In my game, I would like for all of the characters to use the exact same dialogue panel. The difference would be that parts of the panel may change color depending on which character is speaking. An example of this is in the game Donut County (see screen shots below. Click arrow to see both).
In the images, you can see that panel is basically the same except that the part where the name background changes to a different color depending on which character is speaking. What would be the best way to create something like this? Do I need to create a new panel for every character and position it in the exact same place? Or is there a simpler way to do this?
Also, if I do have to create multiple panels how do I assign each speaker to the correct panel, so I don't have to use sequence commands everytime.
Thanks!