Dialogue Manager not showing under DontDestroyOnLoad when built
Posted: Sun Jul 05, 2020 6:37 pm
I can run the project and interact with Dialogue Manager perfectly when Unity is freshly launched and played in the editor, however, this isn't the case when I build the project for Android or iOS.
I've noticed that the Dialogue Manager might not be getting instantiated, because I'm not seeing it under DontDestroyOnLoad when the project is run after being built. Has anyone else run into this problem before? I'm on Unity 2019.2.21f1.
I've noticed that the Dialogue Manager might not be getting instantiated, because I'm not seeing it under DontDestroyOnLoad when the project is run after being built. Has anyone else run into this problem before? I'm on Unity 2019.2.21f1.