Avoid bark to trigger when another bark is still visible
Posted: Fri Jul 03, 2020 5:40 pm
Hello guys,
I've setup an actor to Bark On Trigger Enter, I made it to bark a random Bark using the RandomizeNextEntry() method. The problem is, every time I leave the trigger and walked in again, the bark triggers even if another bark is still showing.
Is there a way to avoid displaying a Bark if another Bark is still visible?
EDIT: Sorry to make it a bit more complicated, but, if possible, is it possible to do what I'm asking but for the same actor only? I'm imagining situations where multiple actors can bark and it should be possible to jump from one trigger to the other, triggering once for each of them.
Thank you.
I've setup an actor to Bark On Trigger Enter, I made it to bark a random Bark using the RandomizeNextEntry() method. The problem is, every time I leave the trigger and walked in again, the bark triggers even if another bark is still showing.
Is there a way to avoid displaying a Bark if another Bark is still visible?
EDIT: Sorry to make it a bit more complicated, but, if possible, is it possible to do what I'm asking but for the same actor only? I'm imagining situations where multiple actors can bark and it should be possible to jump from one trigger to the other, triggering once for each of them.
Thank you.