Page 1 of 1

Only one bark at a time

Posted: Fri Jun 19, 2020 3:07 pm
by joshualoveridge
Hey Toni,

How would i implemented only one bark at a time to show up?

What happening is that when a new bark is triggered they are overlapping as i have them as a 2d object,
I would like the older barks to get deleted or turned off once a new bark is triggered.

Any ideas?

Re: Only one bark at a time

Posted: Fri Jun 19, 2020 4:33 pm
by Tony Li
Hi,

Add a Bark Group Member component to each barker, and set their Group Id values to the same value.

Re: Only one bark at a time

Posted: Fri Jun 19, 2020 5:37 pm
by joshualoveridge
Thank you!

Re: Only one bark at a time

Posted: Fri Jun 19, 2020 5:51 pm
by Tony Li
Happy to help!