Only one bark at a time
Posted: Fri Jun 19, 2020 3:07 pm
Hey Toni,
How would i implemented only one bark at a time to show up?
What happening is that when a new bark is triggered they are overlapping as i have them as a 2d object,
I would like the older barks to get deleted or turned off once a new bark is triggered.
Any ideas?
How would i implemented only one bark at a time to show up?
What happening is that when a new bark is triggered they are overlapping as i have them as a 2d object,
I would like the older barks to get deleted or turned off once a new bark is triggered.
Any ideas?