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Dialogue System for Unity 1.5.6 Released

Posted: Sat Oct 10, 2015 7:40 am
by Tony Li
Version 1.5.6 is now available on the Pixel Crushers customer download site. If you'd like access, please PM me your Unity Asset Store invoice number. It should be available on the Asset Store in a few days!

The highlights of this release are:
  • Core engine improvements
  • Unity UI support improvements
  • CSV and articy:draft importer improvements
  • GameFlow support
  • Makinom support
  • Rogo LipSync support
  • UniStorm support
See the Release Notes for all the additions.

Re: Dialogue System for Unity 1.5.6 Released

Posted: Wed Oct 14, 2015 7:21 am
by alfonso
Improved: [ConversationPopup] and [QuestPopup] attributes now accept optional bool to show reference database field.
works so fine thanks so much for the improve :D

i would ask if is possible to make the same with conditions and actions and use an attribute like

[ConditionLuaPopup(true)] public string condition;
[ActionLuaPopup(true)] public string action;

and draw the wizard to make the conditions or the actions.

Thanks in advance

Re: Dialogue System for Unity 1.5.6 Released

Posted: Wed Oct 14, 2015 8:39 am
by Tony Li
Hi Alfonso,

Good idea. I'll add this to the roadmap for the next version.

Re: Dialogue System for Unity 1.5.6 Released

Posted: Wed Oct 14, 2015 10:29 pm
by Tony Li
Alfonso - I just released a small patch, but the [ConditionLuaPopup] and [ActionLuaPopup] tags will require a bit more work, so they'll have to be in the next full release.

Re: Dialogue System for Unity 1.5.6 Released

Posted: Thu Oct 15, 2015 4:11 am
by alfonso
wow thank you for the reply meanwhile i can use a simple string to write the conditions by hand :)

thanks you again :)