Dialogue System for Unity 1.5.6 Released

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System for Unity 1.5.6 Released

Post by Tony Li »

Version 1.5.6 is now available on the Pixel Crushers customer download site. If you'd like access, please PM me your Unity Asset Store invoice number. It should be available on the Asset Store in a few days!

The highlights of this release are:
  • Core engine improvements
  • Unity UI support improvements
  • CSV and articy:draft importer improvements
  • GameFlow support
  • Makinom support
  • Rogo LipSync support
  • UniStorm support
See the Release Notes for all the additions.
alfonso
Posts: 104
Joined: Mon Jul 13, 2015 6:31 am

Re: Dialogue System for Unity 1.5.6 Released

Post by alfonso »

Improved: [ConversationPopup] and [QuestPopup] attributes now accept optional bool to show reference database field.
works so fine thanks so much for the improve :D

i would ask if is possible to make the same with conditions and actions and use an attribute like

[ConditionLuaPopup(true)] public string condition;
[ActionLuaPopup(true)] public string action;

and draw the wizard to make the conditions or the actions.

Thanks in advance
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Tony Li
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Re: Dialogue System for Unity 1.5.6 Released

Post by Tony Li »

Hi Alfonso,

Good idea. I'll add this to the roadmap for the next version.
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Tony Li
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Re: Dialogue System for Unity 1.5.6 Released

Post by Tony Li »

Alfonso - I just released a small patch, but the [ConditionLuaPopup] and [ActionLuaPopup] tags will require a bit more work, so they'll have to be in the next full release.
alfonso
Posts: 104
Joined: Mon Jul 13, 2015 6:31 am

Re: Dialogue System for Unity 1.5.6 Released

Post by alfonso »

wow thank you for the reply meanwhile i can use a simple string to write the conditions by hand :)

thanks you again :)
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