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SimStatus on group nodes

Posted: Fri Jun 12, 2020 9:47 am
by _marc
Hi Tony,

I'm using SimStatus in my dialogues. It looks like the group nodes have SimStatus variables, but they always remain "untouched", even if the node is "played" by the dialogue. Is it normal? I know I could use an empty dialogue node instead, but sometimes I find convenient to use groups (better writing design, especially working with hubs in articy:draft, which are converted to groups by the Dialogue System).

Have a nice day!

Marc

Re: SimStatus on group nodes

Posted: Fri Jun 12, 2020 11:03 am
by Tony Li
Hi Marc,

Group nodes always stay untouched because they're never actually displayed. They check their conditions (if any) and immediately pass through to whatever they link to.