Hi Tony,
I'm using SimStatus in my dialogues. It looks like the group nodes have SimStatus variables, but they always remain "untouched", even if the node is "played" by the dialogue. Is it normal? I know I could use an empty dialogue node instead, but sometimes I find convenient to use groups (better writing design, especially working with hubs in articy:draft, which are converted to groups by the Dialogue System).
Have a nice day!
Marc
SimStatus on group nodes
Re: SimStatus on group nodes
Hi Marc,
Group nodes always stay untouched because they're never actually displayed. They check their conditions (if any) and immediately pass through to whatever they link to.
Group nodes always stay untouched because they're never actually displayed. They check their conditions (if any) and immediately pass through to whatever they link to.