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Quest Machine 1.2.7 Released

Posted: Thu Jun 04, 2020 8:49 am
by Tony Li
Quest Machine 1.2.7 is now available on the Unity Asset Store!

This update brings many improvements to the Quest Editor window, such as: copy/paste; multiselecting nodes to reposition, delete, auto-arrange, or copy then; and optimized rendering and fixes for some previous UI issues.

NOTE: The minimum Unity version is now Unity 2018.4.

Release Notes:
  • UI improvements and fixes:
    • Copy/paste nodes.
    • Multiselect nodes and drag/delete/arrange.
    • Optimized node rendering and fixed window clipping.
  • Added: Tags {QUESTID} and {QUEST}.
  • Improved: Welcome window has checkboxes to enable support for Physics2D, new Input System, and TextMesh Pro.
  • Improved: Added Conditions Events to Quest Control component.
  • Improved: Added DeselectPreviousOnPointerEnter component.
  • Improved: Added InputDeviceManager.isInput Allowed.
  • Fixed: Enabled disabled UI mask in dialogue UI.
  • Text Tables: Added ability to import text table into another.
  • Save System: Changed: Savers' Save Across Scene Changes checkbox is now ticked by default.
  • Save System: DestructibleSaver.RecordDestruction is now public.
  • Save System: Added saveDataApplied C# event; added OnDataApplied() event to SaveSystemEvents.
  • Save System: Improved singleton management.
  • Save System: Fixed: LoadEnded event is always called when scene loads ends, not just if events were assigned at design time.
  • Adventure Creator: Updated for 1.71.
  • Compass Navigator Pro: Added QuestTrackingPOI to toggle quest-related POIs on and off.
  • Emerald AI: Updated for 2.4.0.1.
  • ORK: Updated inventory/quest counter monitoring to handle party configurations more flexibly.