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Love/Hate 1.10.8 Released

Posted: Thu Jun 04, 2020 8:40 am
by Tony Li
Version 1.10.8 is now available on the Unity Asset Store!

Release Notes:
  • Fixed: If faction member was destroyed while queued to evaluate a deed, it could throw a NullReferenceException.
  • Fixed: Improved trait alignment formula for accuracy.
  • Fixed: New Input System integration ignores joystick keycodes.
  • Fixed: New Input System could report ArgumentNullException in first frame on WebGL.
  • Improved: Added DeselectPreviousOnPointerEnter component.
  • Improved: Added InputDeviceManager.isInput Allowed.
  • Text Tables: Added ability to import text table into another.
  • Save System: Changed: Savers' Save Across Scene Changes checkbox is now ticked by default.
  • Save System: DestructibleSaver.RecordDestruction is now public.
  • Save System: Added saveDataApplied C# event; added OnDataApplied() event to SaveSystemEvents.
  • Save System: Improved singleton management.
  • Save System: Fixed: LoadEnded event is always called when scene loads ends, not just if events were assigned at design time.
  • Emerald AI: Updated for 2.4.0.1.