LoadSceneAtSpawnPoint
Posted: Tue Jun 02, 2020 3:03 pm
Hi, I'm getting a load of errors meaning the playmaker actions aren't available, it could be something to do with the new input system as Corgi uses the old one. Not sure what's going on and I desperately need LoadSceneAtSpawnpoint as part of my game, is this action available anywhere?
Here is my list of errors I am getting;
Assets\Plugins\Pixel Crushers\Common\Scripts\UI\InputDeviceManager.cs(9,19): error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\Inventory Engine Support\Scripts\InventoryEngineSaver.cs(16,41): error CS0246: The type or namespace name 'Saver' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\Inventory Engine Support\Scripts\MessageOnInventoryEngineChange.cs(18,16): error CS0246: The type or namespace name 'StringField' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\PlayMakerGlobalVariableSaver.cs(13,49): error CS0246: The type or namespace name 'Saver' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\Actions\Text\GetCurrentTextTableLanguage.cs(13,16): error CS0246: The type or namespace name 'TextTable' could not be found (are you missing a using directive or an assembly reference?
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\Actions\Text\GetTextTableField.cs(13,16): error CS0246: The type or namespace name 'TextTable' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\Actions\Text\SetCurrentTextTableLanguage.cs(13,16): error CS0246: The type or namespace name 'TextTable' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\MessageSystemToPlayMaker.cs(14,60): error CS0246: The type or namespace name 'IMessageHandler' could not be found (are you missing a using directive or an assembly reference?)
The list goes on for various playMaker actions, never had this problem before, any ideas?
Here is my list of errors I am getting;
Assets\Plugins\Pixel Crushers\Common\Scripts\UI\InputDeviceManager.cs(9,19): error CS0234: The type or namespace name 'InputSystem' does not exist in the namespace 'UnityEngine' (are you missing an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\Inventory Engine Support\Scripts\InventoryEngineSaver.cs(16,41): error CS0246: The type or namespace name 'Saver' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\Inventory Engine Support\Scripts\MessageOnInventoryEngineChange.cs(18,16): error CS0246: The type or namespace name 'StringField' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\PlayMakerGlobalVariableSaver.cs(13,49): error CS0246: The type or namespace name 'Saver' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\Actions\Text\GetCurrentTextTableLanguage.cs(13,16): error CS0246: The type or namespace name 'TextTable' could not be found (are you missing a using directive or an assembly reference?
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\Actions\Text\GetTextTableField.cs(13,16): error CS0246: The type or namespace name 'TextTable' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\Actions\Text\SetCurrentTextTableLanguage.cs(13,16): error CS0246: The type or namespace name 'TextTable' could not be found (are you missing a using directive or an assembly reference?)
Assets\Pixel Crushers\Common\Third Party Support\PlayMaker Support\Scripts\MessageSystemToPlayMaker.cs(14,60): error CS0246: The type or namespace name 'IMessageHandler' could not be found (are you missing a using directive or an assembly reference?)
The list goes on for various playMaker actions, never had this problem before, any ideas?