Getting Quest State
Posted: Thu May 28, 2020 1:57 am
Hey forum!
May I know if there's a way to get quest state via script instead of just on the dialogue trigger?
e.g. a gameobject will be activated/deactivated if a quest is successful/ongoing.
Thank you and wish you a good day
May I know if there's a way to get quest state via script instead of just on the dialogue trigger?
e.g. a gameobject will be activated/deactivated if a quest is successful/ongoing.
Thank you and wish you a good day