Player Movement in Unity Timeline
Posted: Sun May 24, 2020 4:38 am
Hi,
Loving the system so far but I've hit a snag which is most likely an easy fix, yet can't find a solution for (or I've not searched well enough!).
I'm basically trying to kill player movement which I had previously successfully done by disabling my movement script in the 'Dialogue System Events' > Conversation events > On Conversation Start (transform).
However, after triggering a conversation start in the Unity timeline (StartConversationClip) the player still regains control of the player during subtitle text.
Things to note:
I've recently moved to the new Unity input system
I'm using standard dialogue UI, but with subtitles moved to characters for speech bubbles.
Is there extra I need to do with either the new input system or the Unity timeline as apposed to regular conversation?
Loving the system so far but I've hit a snag which is most likely an easy fix, yet can't find a solution for (or I've not searched well enough!).
I'm basically trying to kill player movement which I had previously successfully done by disabling my movement script in the 'Dialogue System Events' > Conversation events > On Conversation Start (transform).
However, after triggering a conversation start in the Unity timeline (StartConversationClip) the player still regains control of the player during subtitle text.
Things to note:
I've recently moved to the new Unity input system
I'm using standard dialogue UI, but with subtitles moved to characters for speech bubbles.
Is there extra I need to do with either the new input system or the Unity timeline as apposed to regular conversation?