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How To: Give Player Quest At Start

Posted: Sat May 23, 2020 12:57 pm
by Tony Li
To start the player with a quest:

In the Quest Editor window, set the quest state to Active. Inspect the player's Quest Journal component and add the quest to its Quests list.

Alternatively, create an empty GameObject. Add a Quest Giver component, and assign the quest to its Quests list. Add a Timed Event component. Configure the OnTimeReached() event to call QuestGiver.GiveAllQuestsToQuester("Player").