How To: Give Player Quest At Start
Posted: Sat May 23, 2020 12:57 pm
To start the player with a quest:
In the Quest Editor window, set the quest state to Active. Inspect the player's Quest Journal component and add the quest to its Quests list.
Alternatively, create an empty GameObject. Add a Quest Giver component, and assign the quest to its Quests list. Add a Timed Event component. Configure the OnTimeReached() event to call QuestGiver.GiveAllQuestsToQuester("Player").
In the Quest Editor window, set the quest state to Active. Inspect the player's Quest Journal component and add the quest to its Quests list.
Alternatively, create an empty GameObject. Add a Quest Giver component, and assign the quest to its Quests list. Add a Timed Event component. Configure the OnTimeReached() event to call QuestGiver.GiveAllQuestsToQuester("Player").