Bubble Template Dialogue with New Input System

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
n_hagialas
Posts: 36
Joined: Wed May 03, 2017 4:34 pm

Bubble Template Dialogue with New Input System

Post by n_hagialas »

Hey Tony,

We have recently updated to the new version of the dialogue system.

In our game we have two Dialogue UIs -- A custom UI and a World Space Bubble UI system.

Before the update both were working perfectly with no issues. After the update I was not able to continue a conversation between my Player and an NPC with the Bubble UI system.

After we updated, we converted all controls to the new Unity Input System. I got everything working with my custom UI -- I'm able to make choices and continue the conversation, but with the Speech Bubble UI I can only activate the NPCs Bubble, and upon clicking my "Submit" or continue button, nothing is happening.

When I hook up a continue button (I know the base bubble UI system doesn't have one), I can see the continue button being clicked, but it still ins't cycling the conversation. For some reason clicking Escape will cycle the conversation correctly, but not my Submit button.

Let me know if you have any ideas.

Thanks!
n_hagialas
Posts: 36
Joined: Wed May 03, 2017 4:34 pm

Re: Bubble Template Dialogue with New Input System

Post by n_hagialas »

UPDATE:

I resorted to downloading one of your example scenes for the Speech Bubble Template, and replaced that with the one I currently had in my scene. I'm wondering if I was using some sort of old Bubble System that wasn't compatible, but I seem to be able to cycle the dialogue now.
User avatar
Tony Li
Posts: 21954
Joined: Thu Jul 18, 2013 1:27 pm

Re: Bubble Template Dialogue with New Input System

Post by Tony Li »

Great! If you notice any other issues, just let me know.
Post Reply