Render Object "Unusable" after OnConversationEnd()
Posted: Sun May 10, 2020 8:28 am
Hi Tony!
Thanks for your help on other topics!
I'm using a proximity selector and I'm trying to make an object "Unusable" after I have a conversation with it.
So...
1) Enter trigger zone, OnSelectedUsable() is triggered
2) Use Object, begin conversation
3) end conversation, object becomes "unusable" and trigger a OnDeselectedUsable(). (And stays unusable "forever")
For step 3, I tried to make Max Use Distance to 0 after the conversation is over. I tried to disable to the Trigger Collider. I have tried to disable the "usable" component. These have not been successful.
Could you point me in the right direction for this?
Best!
Thanks for your help on other topics!
I'm using a proximity selector and I'm trying to make an object "Unusable" after I have a conversation with it.
So...
1) Enter trigger zone, OnSelectedUsable() is triggered
2) Use Object, begin conversation
3) end conversation, object becomes "unusable" and trigger a OnDeselectedUsable(). (And stays unusable "forever")
For step 3, I tried to make Max Use Distance to 0 after the conversation is over. I tried to disable to the Trigger Collider. I have tried to disable the "usable" component. These have not been successful.
Could you point me in the right direction for this?
Best!