Hey!
Dialogues System Events works flawlessly with On Use Usables, correctly disabling the Selector On Conversation Start as shown in the tutorial.
But it doesn't seem to turn the Selector off with On Start Usables.
What am I missing?
"On Start" usables with On Conversation Start.
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- Posts: 4
- Joined: Sat May 09, 2020 9:37 am
Re: "On Start" usables with On Conversation Start.
Try assigning the Selector's GameObject to the Dialogue System Trigger's Conversation Actor field.
Or add a Dialogue Actor component to the Selector's GameObject, and select the player actor from the dropdown.
Either of those actions will associate the Selector's GameObject with the conversation so it will receive On Conversation Start events.
Or add a Dialogue Actor component to the Selector's GameObject, and select the player actor from the dropdown.
Either of those actions will associate the Selector's GameObject with the conversation so it will receive On Conversation Start events.
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- Posts: 4
- Joined: Sat May 09, 2020 9:37 am
Re: "On Start" usables with On Conversation Start.
Added the Dialogue Actor and that solved it!
Thank you!
Thank you!
Re: "On Start" usables with On Conversation Start.
Glad to help!