Decision/consequences System - Stat Question
Posted: Thu May 07, 2020 7:42 am
Hi,
I have difficulties with my dialogues in my project. While looking for help, I came across the Pixel Crusher Dialouge System, which can possibly save me a lot of work:
1.)
Is it possible for dialogues and player decisions to be remembered by the game/Dialouge System from Pixel Crushers?
In other words, if I have 2 different scenes where i can choose in Scene 1 between the colors red and blue (I choose blue) does the Dialouge system remembers this decision so that a Person can ask me, why i took the color blue and not the red color? (So maybe that i cant talk to the person anymore because of my descision) Its kind a Decision/consequences System.
2.) In many games you can only choose an answer option if you have the right object or a stat is high enough (e.g. intelligence / strength must be 5 to select this option)
Is this also possible with the System?
I hope my questions come across properly ...
Thanks for the time and help!
I have difficulties with my dialogues in my project. While looking for help, I came across the Pixel Crusher Dialouge System, which can possibly save me a lot of work:
1.)
Is it possible for dialogues and player decisions to be remembered by the game/Dialouge System from Pixel Crushers?
In other words, if I have 2 different scenes where i can choose in Scene 1 between the colors red and blue (I choose blue) does the Dialouge system remembers this decision so that a Person can ask me, why i took the color blue and not the red color? (So maybe that i cant talk to the person anymore because of my descision) Its kind a Decision/consequences System.
2.) In many games you can only choose an answer option if you have the right object or a stat is high enough (e.g. intelligence / strength must be 5 to select this option)
Is this also possible with the System?
I hope my questions come across properly ...
Thanks for the time and help!