LookAt() does not work
Posted: Tue May 05, 2020 5:28 pm
Another noobie question
I added the lookAt() to the sequence field of the conversation, by the player and NPC do not look at each other. From the debug info, looks like the commend does not see the player and npc transforms. Any ideas??
The following also didn’t solve it for me.
I even added in actor object to my player and set it accordingly
I also tried set the player transform to the conservation trigger
Thanks
I added the lookAt() to the sequence field of the conversation, by the player and NPC do not look at each other. From the debug info, looks like the commend does not see the player and npc transforms. Any ideas??
The following also didn’t solve it for me.
I even added in actor object to my player and set it accordingly
I also tried set the player transform to the conservation trigger
Thanks