Dialogue Actor Glitch
Posted: Tue May 05, 2020 11:35 am
Good day forum,
I am experiencing a weird glitch with the dialogue actor component when adding it to a game object with dialogue trigger.
It is intended to function in a way where there's a third character during the conversation, a subtitle panel 2 will be used for that character instead of the usual one.
Most of the time it works well, however there are random situation where the conversation gets messed up. When it happens, apart from the third character that should be using panel 2, other characters that should not be using panel 2 will suddenly be set to panel 2 and also prints the name of the third character.
Fyi, n the dialogue node, all IDs are assigned properly.
May I know why is it sometimes not working as intended?
Thank you and wish you a good week ahead!
I am experiencing a weird glitch with the dialogue actor component when adding it to a game object with dialogue trigger.
It is intended to function in a way where there's a third character during the conversation, a subtitle panel 2 will be used for that character instead of the usual one.
Most of the time it works well, however there are random situation where the conversation gets messed up. When it happens, apart from the third character that should be using panel 2, other characters that should not be using panel 2 will suddenly be set to panel 2 and also prints the name of the third character.
Fyi, n the dialogue node, all IDs are assigned properly.
May I know why is it sometimes not working as intended?
Thank you and wish you a good week ahead!