Selector UI showing up for a brief moment on re-enable.
Posted: Mon May 04, 2020 4:30 pm
Hi,
Beginner here, here I am with another noob question. So here's the situation (following the tutorials):
When I move my cursor on an NPC, the Selector's UI appears. I activate the NPC and the Selector properly disappears during the conversation thanks to the "Selector.enabled" Events. Once the dialogue has ended, the "Selector.enabled" re-enables the Selector, but here's the issue: if I'm not aiming the NPC I can see the Selector UI popping up on screen for a brief moment before disappearing.
So far this wouldn't be an issue at all, if I wasn't trying to also do this:
I'm trying to make "one time only" conversations: I want that once you talk with an NPC, you can't talk to it again anymore.
I'm doing that by setting an Event under the NPC's "Usable" that says "On Use -> Usable.enabled = false".
Now, what happens with the previous issue is that the Selector, instead of popping up and disappearing immediately as I described earlier, remains on screen until I move my cursor away from the NPC.
So... What am I doing wrong?
Sorry if I'm not considering something obvious.
Beginner here, here I am with another noob question. So here's the situation (following the tutorials):
When I move my cursor on an NPC, the Selector's UI appears. I activate the NPC and the Selector properly disappears during the conversation thanks to the "Selector.enabled" Events. Once the dialogue has ended, the "Selector.enabled" re-enables the Selector, but here's the issue: if I'm not aiming the NPC I can see the Selector UI popping up on screen for a brief moment before disappearing.
So far this wouldn't be an issue at all, if I wasn't trying to also do this:
I'm trying to make "one time only" conversations: I want that once you talk with an NPC, you can't talk to it again anymore.
I'm doing that by setting an Event under the NPC's "Usable" that says "On Use -> Usable.enabled = false".
Now, what happens with the previous issue is that the Selector, instead of popping up and disappearing immediately as I described earlier, remains on screen until I move my cursor away from the NPC.
So... What am I doing wrong?
Sorry if I'm not considering something obvious.