Warning after setting up dialog system
Posted: Mon Oct 05, 2015 4:05 pm
Hi,
I've been following the 5 minute quick set-up to try out the Dialogue System, however I'm unable to get it working correctly.
I've get a blank screen with something to click, however nothing else is showing up.
I also get the warnings:
Dialogue System: The scene is missing an EventSystem. Adding one.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UITools:RequireEventSystem() (at Assets/Dialogue System/Scripts/Supplemental/UI/Tools/UITools.cs:15)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls() (at Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueUI.cs:85)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake() (at Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueUI.cs:78)
and
Dialogue System: Sequencer: Camera subject 'listener' wasn't found.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.Sequencer:TryHandleCameraInternally(String, String[])
PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally(String, String[], Single&)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand(String, String, String[])
PixelCrushers.DialogueSystem.Sequencer:CheckQueuedCommands()
PixelCrushers.DialogueSystem.Sequencer:Update()
I've been following the 5 minute quick set-up to try out the Dialogue System, however I'm unable to get it working correctly.
I've get a blank screen with something to click, however nothing else is showing up.
I also get the warnings:
Dialogue System: The scene is missing an EventSystem. Adding one.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.UITools:RequireEventSystem() (at Assets/Dialogue System/Scripts/Supplemental/UI/Tools/UITools.cs:15)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:FindControls() (at Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueUI.cs:85)
PixelCrushers.DialogueSystem.UnityUIDialogueUI:Awake() (at Assets/Dialogue System/Scripts/Supplemental/UI/Dialogue UI/UnityUIDialogueUI.cs:78)
and
Dialogue System: Sequencer: Camera subject 'listener' wasn't found.
UnityEngine.Debug:LogWarning(Object)
PixelCrushers.DialogueSystem.Sequencer:TryHandleCameraInternally(String, String[])
PixelCrushers.DialogueSystem.Sequencer:HandleCommandInternally(String, String[], Single&)
PixelCrushers.DialogueSystem.Sequencer:ActivateCommand(String, String, String[])
PixelCrushers.DialogueSystem.Sequencer:CheckQueuedCommands()
PixelCrushers.DialogueSystem.Sequencer:Update()