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Salsa Suite basic question

Posted: Thu Apr 30, 2020 4:00 pm
by nathanj
Hi Tony,

I'm trying to get the Salsa integration working but for some reason the audio is not being played through the NPCs audio source.

I have a Salsa component on my NPC and the audio source is connected to the appropriate field on it.

However, when I run SALSA(NameOfAudioFileInResourceFolder) from a dialogue node the audio is player but not from the audio source on the NPC. I don't know where it's being generated. And, most importantly, their lips aren't moving.

Any idea of why this would be?

Thank you
Nathan

Re: Salsa Suite basic question

Posted: Thu Apr 30, 2020 4:06 pm
by nathanj
Edit,

Ok, my bad. The audio source needs to be on the root of the npc now. It used to be a child.

Allo good,

Thanks again!

Nathan

Re: Salsa Suite basic question

Posted: Thu Apr 30, 2020 5:16 pm
by Tony Li
If that requirement is a problem, let me know. I could look into the possibility of supporting child objects.

p.s. - I haven't forgotten about the Behavior Designer integration update. Things have just been a little busy with Unity's Spring Sale, so it's taking longer that I had hoped.

Re: Salsa Suite basic question

Posted: Thu Apr 30, 2020 6:28 pm
by nathanj
Thanks, Tony

No, it's not a problem, just a slight change in how things work. All good now!

And no worries about the BD integration stuff. I have so many other things to do it's not even funny ;)

Thanks again,
Nathan

Re: Salsa Suite basic question

Posted: Tue Oct 20, 2020 10:28 pm
by ludm
Hi Tony,

Maybe you can mention that the audio source must be on the NPC GameObject in the manual: https://www.pixelcrushers.com/dialogue_ ... salsa.html

I had set an empty GameObject with SALSA and the audio source was on it. It was not a problem when testing with SALSA but it didn't work with Dialogue System. Then I found this useful post and moved the audio source from my SALSA GO to my NPC GO.
It works ;-) !

Re: Salsa Suite basic question

Posted: Tue Oct 20, 2020 10:57 pm
by Tony Li
Thanks for mentioning it. I'll add a note to the manual.