RT Voice Problem
Posted: Sun Oct 04, 2015 1:18 pm
I got a problem with the third party support for RT Voice.
It is very easy to test:
1.) Take the Featured Demo of Dialogue System
2.) Add RT voice as descripet below
3.) Add a RT Voice Actor to "Private Hart" and the "Player"
4.) Start
Then the first text of "Private Hart" and the "Player" are spoken - but beginning from the second one only the text from the "Player" is spoken.
I think it has something to do with "Wait for Voice In Conversation" - because if you disable this All Texts are spoken ( but overlap)
Is there something i did wrong? - or is it a bug?
I use Unity 5.2.0f3
Thank you
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Re: Dialogue System for Unity v1.5.5 Released
Postby Tony Li ยป Tue Aug 25, 2015 3:56 pm
My pleasure! The integration is really easy to use, too. Just drop the RTVoice prefab into your scene and add an RTVoiceActor component to your characters. That's it! You don't need to write any sequencer commands or do anything special in your dialogue database.
It is very easy to test:
1.) Take the Featured Demo of Dialogue System
2.) Add RT voice as descripet below
3.) Add a RT Voice Actor to "Private Hart" and the "Player"
4.) Start
Then the first text of "Private Hart" and the "Player" are spoken - but beginning from the second one only the text from the "Player" is spoken.
I think it has something to do with "Wait for Voice In Conversation" - because if you disable this All Texts are spoken ( but overlap)
Is there something i did wrong? - or is it a bug?
I use Unity 5.2.0f3
Thank you
--------------------------------------------------------------------------------------
Re: Dialogue System for Unity v1.5.5 Released
Postby Tony Li ยป Tue Aug 25, 2015 3:56 pm
My pleasure! The integration is really easy to use, too. Just drop the RTVoice prefab into your scene and add an RTVoiceActor component to your characters. That's it! You don't need to write any sequencer commands or do anything special in your dialogue database.