Help with Controlling Portraits
Posted: Wed Apr 15, 2020 12:26 pm
Sorry for seeking help that seems a little newbie:
I am having problems controlling which Portraits display in any conversation. I've been going through tutorials, and forum posts but the answers do not seem to be solving my problem.
I am currently using a Dialogue with a variation of the Focus Template.
I've even tried to look at the Visual novel example tutorial.
PC Panel 1 setup on the Left Side
NPC Panel 0 setup on the Right Side.
What is happening currently with a simple 2 Step Conversation:
Player starts Conversation.
1) Player's Portrait fades in on the Right Side. (When I set PC to be the Left Portrait) NPC's portrait is missing.
2) Players's portrait goes into Focus and begins Dialogue.
3) NPC's Portrait Overwrites the Player's Portrait on the Right side still in Focus and begins Dialogue.
4) Conversation Ends and the NPC Portrait Fades Out while still being on the right side.
Ideally what I want to happen:
1) Conversations between PC and NPC:
I want both Left and Right portraits to Fade in at the start of the Conversation. Unfocused.
2) I want it to focus on either the NPC if they are starting the conversation, or I want the Dialogue to focus on the Player if they are starting the conversation.
3) When the conversation ends, Both Portraits are Unfocused and fade out. The Fade in/out are just performed by animations.
- The correct Names show up for who is speaking though.
I am seeking help on how to control which character appears in which Panel. I am having trouble grasping which Panel the Dialogue system is assigning to which Character, because I know I will have to add some more Panels, and control conversations that have more than 2 Characters.
I am having problems controlling which Portraits display in any conversation. I've been going through tutorials, and forum posts but the answers do not seem to be solving my problem.
I am currently using a Dialogue with a variation of the Focus Template.
I've even tried to look at the Visual novel example tutorial.
PC Panel 1 setup on the Left Side
NPC Panel 0 setup on the Right Side.
What is happening currently with a simple 2 Step Conversation:
Player starts Conversation.
1) Player's Portrait fades in on the Right Side. (When I set PC to be the Left Portrait) NPC's portrait is missing.
2) Players's portrait goes into Focus and begins Dialogue.
3) NPC's Portrait Overwrites the Player's Portrait on the Right side still in Focus and begins Dialogue.
4) Conversation Ends and the NPC Portrait Fades Out while still being on the right side.
Ideally what I want to happen:
1) Conversations between PC and NPC:
I want both Left and Right portraits to Fade in at the start of the Conversation. Unfocused.
2) I want it to focus on either the NPC if they are starting the conversation, or I want the Dialogue to focus on the Player if they are starting the conversation.
3) When the conversation ends, Both Portraits are Unfocused and fade out. The Fade in/out are just performed by animations.
- The correct Names show up for who is speaking though.
I am seeking help on how to control which character appears in which Panel. I am having trouble grasping which Panel the Dialogue system is assigning to which Character, because I know I will have to add some more Panels, and control conversations that have more than 2 Characters.