Dialogue System 2.2.6 Released!

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
User avatar
Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.6 Released!

Post by Tony Li »

Version 2.2.6 of the Dialogue System for Unity is now available on the Unity Asset Store!

Version 2.2.6 Release Notes:

Core:
  • Dialogue Editor:
    • Improved: Improvements to "..." Lua wizards.
    • Fixed: Menu > Show Actor Portraits now work with portrait sprites & textures.
    • Fixed: Custom node colors could display as transparent.
    • Fixed: Variables with '.' weren't shown as submenus in some contexts.
    • Fixed: Node dropdown didn't refresh conversation title when exiting play mode.
  • Improved: Standard UI Quest Log Window now has Select First Quest On Open checkbox.
  • Improved: [var] and [lua] tags are now parsed in alert messages.
  • Improved: Added StandardUIMenuPanel option to block input for duration immediately after opening.
  • Improved: Added checkbox to clear subtitle text on close.
  • Improved: Added UIButtonKeyTrigger.monitorInput property, option to visually simulate pressed state.
  • Improved: Setting DialogueTime now also sets PixelCrushers.GameTime.
  • Fixed: Misc. fixes to SetMenuPanel() sequencer command.
  • Fixed: TextMesh Pro typewriter effect timing with \>...\< RPG Maker codes.
  • Fixed: When showing invalid responses, [auto] and [f] no longer take precedence over Conditions for nodes with invalid conditions.
  • Fixed: StandardQuestLogWindow "no quests" messages were not being localized.
  • Save System: Added support for async saving; SaveSystem.SaversRestartGame() is now public.
  • Save System: PositionSaver on NavMeshAgents didn't restore rotation.
  • New Input System: Fixed: No longer tries to handle KeyCode.None.
Third Party Support:
  • articy:draft: Renamed import buttons to clarify their functions.
  • Emerald AI: Updated integration for v2.4.
  • Opsive character controllers: Updated integration for version 2.2 (available on opsive.com).
  • Spine: SpineDialogueActor methods are now overridable; added support for SkeletonGraphic.
  • uMMORPG: Updated integration for 1.189.
  • uSurvival: Updated integration for 1.74.

NOTE: Unity has requested Asset Store publishers to submit new releases with a minimum of Unity 2018.4. The next release will require Unity 2018.4 or higher.

I'm still finishing up testing addressables support. I'll make a patch available soon.
VoodooDetective
Posts: 222
Joined: Wed Jan 22, 2020 10:48 pm

Re: Dialogue System 2.2.6 Released!

Post by VoodooDetective »

Thanks for your hard work!
User avatar
Tony Li
Posts: 22054
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System 2.2.6 Released!

Post by Tony Li »

My pleasure! Some good things are coming in version 2.2.7, too: Addressables support and dialogue entry node UnityEvents that can operate on scene objects.

The customer download site has a preview package for dialogue entry node UnityEvents that operate on scene objects for anyone who'd like to try it out. (If you need access to the customer download site, please PM me your Asset Store invoice number.) I'll try to have a similar preview package for addressables support by the end of next week.
User avatar
nathanj
Posts: 303
Joined: Sat May 28, 2016 12:30 am

Re: Dialogue System 2.2.6 Released!

Post by nathanj »

Whoa!

" dialogue entry node UnityEvents that can operate on scene objects."

Can't wait! No more criptic SendMessage codes. The other members of my team will be thrilled!
Post Reply