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quest HUD double entries

Posted: Thu Oct 01, 2015 5:59 pm
by Arcanor
I'm having an issue where when I Track a quest from the Runic Quest Log window, I'm getting double entries in my quest HUD. Here is a screenshot:
quest hud double entries 2015-10-01_17-54-51.jpg
quest hud double entries 2015-10-01_17-54-51.jpg (147.65 KiB) Viewed 884 times

Re: quest HUD double entries

Posted: Thu Oct 01, 2015 6:06 pm
by Arcanor
On further investigation, this appears to be related to the UnityUIQuestTracker's "Show Active Quests" toggle. If I turn it off, I no longer get the doubling, and it works fine.

Re: quest HUD double entries

Posted: Thu Oct 01, 2015 9:21 pm
by Tony Li
When the quest tracker HUD updates, it only loops through the quests once, so it shouldn't be able to add two entries by itself.

Do you perhaps have two instances of the UnityUIQuestTracker script in your Dialogue Manager GameObject hierarchy? It looks like you're using the Generic Unity UI Quest Tracker HUD for now. It has a UnityUIQuestTracker script on it; you don't need to add another one to the Dialogue Manager itself.

Or do you have two quests with the same name in your database?

Re: quest HUD double entries

Posted: Thu Oct 01, 2015 9:41 pm
by Arcanor
That would be the reason. I've got one UnityUIQuestTracker that I added to my Dialogue Manager (as it says to do in the documentation at http://www.pixelcrushers.com/dialogue_s ... HUDUnityUI), and there's also one in the HUD prefab. I've disabled the one in the HUD prefab and all's well. Thanks Tony.

Re: quest HUD double entries

Posted: Thu Oct 01, 2015 10:21 pm
by Tony Li
Sorry, I hadn't realized that page was out of date. It's updated now. Thanks for letting me know!

Re: quest HUD double entries

Posted: Fri Oct 02, 2015 5:37 am
by Arcanor
The new documentation looks good to me. Thanks again Tony!