Page 1 of 1

Screenspace Bubble Example edit

Posted: Mon Mar 23, 2020 5:56 pm
by mindjar
I've made floating speech bubbles in my game, but right now I need to have them in a world space and for put a canvas in each of the character game object. I don't think it's an optimal solution.
Here' a video - https://www.youtube.com/watch?v=6JWEm4GHcAA

I wanted to switch to screenspace solution and edited the "Basic Standard Dialogue UI". Everything works, but to position the bubble over the character's head I need to access the actor's game object transform position. How to get the game object of current actor/conversant via script?

Re: Screenspace Bubble Example edit

Posted: Mon Mar 23, 2020 7:23 pm
by Tony Li
Hi,

The Dialogue System Extras page has an example screen space bubble UI. Go to the page and search for "ScreenSpaceBubbleExample". The example uses a canvas for each speaker, but you can adapt it to use a single canvas for everyone.

If you're using an OnConversationLine(Subtitle) method, the current speaker's transform is subtitle.speakerInfo.transform.

Otherwise, you can check DialogueManager.currentConversationState.subtitle.speakerInfo.transform.