Issue with Dialogue System Trigger: OnUse
Posted: Sun Mar 22, 2020 3:08 pm
If I set my Dialogue System Trigger Trigger to On Trigger Enter, my Barks and Conversations start when entering that trigger.
If I set the Trigger to OnUse, when entering that trigger and pressing my button they don't start at all.
On the game object my Dialogue System Trigger component exists on, I have a script with the method:
This method does fire and prints to debug when I press my button, but my barks and conversations are not starting.
Is there something I'm doing wrong? I also upgraded my project to 2019.3.6f1
If I set the Trigger to OnUse, when entering that trigger and pressing my button they don't start at all.
On the game object my Dialogue System Trigger component exists on, I have a script with the method:
Code: Select all
void OnUse(Transform player)
{
Debug.Log("I'm being used by " + player);
}
Is there something I'm doing wrong? I also upgraded my project to 2019.3.6f1