UI Canvas Group Animation "Fade in " but not "Fade out"
Posted: Wed Mar 18, 2020 9:24 am
Hi Tony:
Sorry to bother again. The dialogue UI works almost perfectly, except for a small problem with transition animation: it "fade in" perfectly on dialogue start, but on dialogue ends, it seems to skipped "fade out" clip, and close the dialogue panel directly.
To be additional, I'm currently using a world space canvas in my game with dialogue system's example canvas group animator prefab attached to my UI panel, and I have tried to override my custom UI to the dialogue system's prefab UI, but it still acts the same, "fade in" well, but not "fade out", like it automatically close the UI panel before the "fade out" transition animation clip played.
I believe it's a rather small problem, but it really bothers me a lot.
Thanks a lot.
Sorry to bother again. The dialogue UI works almost perfectly, except for a small problem with transition animation: it "fade in" perfectly on dialogue start, but on dialogue ends, it seems to skipped "fade out" clip, and close the dialogue panel directly.
To be additional, I'm currently using a world space canvas in my game with dialogue system's example canvas group animator prefab attached to my UI panel, and I have tried to override my custom UI to the dialogue system's prefab UI, but it still acts the same, "fade in" well, but not "fade out", like it automatically close the UI panel before the "fade out" transition animation clip played.
I believe it's a rather small problem, but it really bothers me a lot.
Thanks a lot.