Dialogue System v1.3.3 Now Available!
Posted: Sun Aug 17, 2014 4:35 am
Version 1.3.3 is now available on the Unity Asset Store!
This version adds support for Master Audio and Animator Timeline Editor.
It includes the following new features and fixes:
Core:
Added localization of alert messages, quest titles, and any other field.
Added: DialogueManager/DialogueSystemController.GetLocalizedText()
Improved: In Dialogue Editor, Ctrl+Click now simulates right clicks.
Improved: Audio(), AudioWait(), Voice() sequencer commands check the value of optional Lua variable "Mute".
Changed: Rolled Editors and Examples sub-namespaces into the main PixelCrushers.DialogueSystem namespace.
Changed: Added dialogue database gizmo, restructured menu items to integrate more seamlessly with Unity editor.
Fixed: Lua environment wasn't loading basic libraries (e.g., math).
Fixed: Dialogue Manager > Allow PC Subtitle Reminders would always show PC subtitle even if NPC spoke last line
Fixed: PersistentPositionData with positions >= 1000
Third Party:
Adventure Creator: Fixed: Skipping cutscenes with conversation actions now closes conversations cleanly; local variables wouldn't sync after changing scene.
Animator Timeline Editor: Added support.
CoreGameKit: Updated support for CoreGameKit v3.2.1.9.
Master Audio: Added support.
UFPS: Added DialogueSystemOnDie, added destructible crate to example scene.
This version adds support for Master Audio and Animator Timeline Editor.
It includes the following new features and fixes:
Core:
Added localization of alert messages, quest titles, and any other field.
Added: DialogueManager/DialogueSystemController.GetLocalizedText()
Improved: In Dialogue Editor, Ctrl+Click now simulates right clicks.
Improved: Audio(), AudioWait(), Voice() sequencer commands check the value of optional Lua variable "Mute".
Changed: Rolled Editors and Examples sub-namespaces into the main PixelCrushers.DialogueSystem namespace.
Changed: Added dialogue database gizmo, restructured menu items to integrate more seamlessly with Unity editor.
Fixed: Lua environment wasn't loading basic libraries (e.g., math).
Fixed: Dialogue Manager > Allow PC Subtitle Reminders would always show PC subtitle even if NPC spoke last line
Fixed: PersistentPositionData with positions >= 1000
Third Party:
Adventure Creator: Fixed: Skipping cutscenes with conversation actions now closes conversations cleanly; local variables wouldn't sync after changing scene.
Animator Timeline Editor: Added support.
CoreGameKit: Updated support for CoreGameKit v3.2.1.9.
Master Audio: Added support.
UFPS: Added DialogueSystemOnDie, added destructible crate to example scene.