Dialogue System v1.3.3 Now Available!

Announcements, support questions, and discussion for the Dialogue System.
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Tony Li
Posts: 21049
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System v1.3.3 Now Available!

Post by Tony Li »

Version 1.3.3 is now available on the Unity Asset Store!



This version adds support for Master Audio and Animator Timeline Editor.



It includes the following new features and fixes:



Core:



Added localization of alert messages, quest titles, and any other field.

Added: DialogueManager/DialogueSystemController.GetLocalizedText()

Improved: In Dialogue Editor, Ctrl+Click now simulates right clicks.

Improved: Audio(), AudioWait(), Voice() sequencer commands check the value of optional Lua variable "Mute".

Changed: Rolled Editors and Examples sub-namespaces into the main PixelCrushers.DialogueSystem namespace.

Changed: Added dialogue database gizmo, restructured menu items to integrate more seamlessly with Unity editor.

Fixed: Lua environment wasn't loading basic libraries (e.g., math).

Fixed: Dialogue Manager > Allow PC Subtitle Reminders would always show PC subtitle even if NPC spoke last line

Fixed: PersistentPositionData with positions >= 1000



Third Party:



Adventure Creator: Fixed: Skipping cutscenes with conversation actions now closes conversations cleanly; local variables wouldn't sync after changing scene.

Animator Timeline Editor: Added support.

CoreGameKit: Updated support for CoreGameKit v3.2.1.9.

Master Audio: Added support.

UFPS: Added DialogueSystemOnDie, added destructible crate to example scene.

User avatar
Tony Li
Posts: 21049
Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System v1.3.3 Now Available!

Post by Tony Li »

Reminder: When you update to v1.3.3, please also reimport any applicable support packages in Third Party Support.
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