Different audioclips per actor in typewritter effect
Posted: Sat Mar 14, 2020 11:34 am
Hi!
I love Typewritter audio clip and alternate audio clips inclusion because many many games have managed voices that way. I think Okami may remind anyone as the first, but also Golden Sun, Undertale or so, almost every RPG indeed!
I was wondering how to reach different voices when typewritting, depending on talking actor. I hoped it was a property in DialogueActor component but it isn't. What would be the correct, orthodox, maintainable and efficient way to proceed?
Thanks so much in advance!
I love Typewritter audio clip and alternate audio clips inclusion because many many games have managed voices that way. I think Okami may remind anyone as the first, but also Golden Sun, Undertale or so, almost every RPG indeed!
I was wondering how to reach different voices when typewritting, depending on talking actor. I hoped it was a property in DialogueActor component but it isn't. What would be the correct, orthodox, maintainable and efficient way to proceed?
Thanks so much in advance!