Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
Posted: Mon Mar 02, 2020 10:56 am
Hello forum!
I'm currently testing on build and run for my 2D rpg project and I encountered some issues.
1) When running the built project targeted platform windows x86_64, some parts of the dialogue are not updated in the build.
For the original project file, everything is updated and runs perfectly in editor. However when I build and run the project, some of the dialogue reflects the wrong version of the database while some reflects correctly according to the updated version. What could possibly be causing this issue?
(this problem also exists for some updated game objects in the scene that functions correctly on editor but not in build)
2) Dialogue System Manager is set to Not Before Response Menu.
However when I build and run the whole project, the continue mode is changed to auto play to the next line, and I cannot press button to continue anymore. What could be the reason?
3) I have a group mate working separately on the writing of dialogue.
When I merge the database that is updated from their side, whenever I have dialogue entry that are not on their database, those dialogue entry (e.g. sequence) will be replaced to empty. Is there a way to have their part of the dialogue entry to merge into my database but keep what I originally have in my database at the same time?
So sorry for the lengthy questions and I really appreciate your time and effort in looking into my issues.
Thank you and wish you a good week ahead!
I'm currently testing on build and run for my 2D rpg project and I encountered some issues.
1) When running the built project targeted platform windows x86_64, some parts of the dialogue are not updated in the build.
For the original project file, everything is updated and runs perfectly in editor. However when I build and run the project, some of the dialogue reflects the wrong version of the database while some reflects correctly according to the updated version. What could possibly be causing this issue?
(this problem also exists for some updated game objects in the scene that functions correctly on editor but not in build)
2) Dialogue System Manager is set to Not Before Response Menu.
However when I build and run the whole project, the continue mode is changed to auto play to the next line, and I cannot press button to continue anymore. What could be the reason?
3) I have a group mate working separately on the writing of dialogue.
When I merge the database that is updated from their side, whenever I have dialogue entry that are not on their database, those dialogue entry (e.g. sequence) will be replaced to empty. Is there a way to have their part of the dialogue entry to merge into my database but keep what I originally have in my database at the same time?
So sorry for the lengthy questions and I really appreciate your time and effort in looking into my issues.
Thank you and wish you a good week ahead!