Getting "SaveHelper" error when attempting to use the visual novel framework, method names seemed to have changed.
Posted: Sun Mar 01, 2020 6:08 am
Howdy!
So I made a fresh project on the latest Unity 2019.3.3f1, impored dialogsystem as well as the menu extension, and when i attempt to add the visual novel framework I then recieve: Assets\Dialogue System Extras\Dialogue System Menu Framework\Scripts\TitleMenu.cs(30,17): error CS0246: The type or namespace name 'SaveHelper' could not be found (are you missing a using directive or an assembly reference?)
I went and saw taht the namespaces didn't line up, but even after getting it to recognize it i now have it telling me that :
var hasSavedGame = (m_saveHelper != null) ? m_saveHelper.HasAnySavedGame() : false;
doens't work cuz SaveHelper doesn't contain .HasAnySavedGame() anymore, and yeah it doesn't as far as I can see. So i imagine i need to change the function call name, however i'm not sure what i need to change it to in order to not break stuff. Any ideas on what's up or how i need to adapt the script? Thanks!
So I made a fresh project on the latest Unity 2019.3.3f1, impored dialogsystem as well as the menu extension, and when i attempt to add the visual novel framework I then recieve: Assets\Dialogue System Extras\Dialogue System Menu Framework\Scripts\TitleMenu.cs(30,17): error CS0246: The type or namespace name 'SaveHelper' could not be found (are you missing a using directive or an assembly reference?)
I went and saw taht the namespaces didn't line up, but even after getting it to recognize it i now have it telling me that :
var hasSavedGame = (m_saveHelper != null) ? m_saveHelper.HasAnySavedGame() : false;
doens't work cuz SaveHelper doesn't contain .HasAnySavedGame() anymore, and yeah it doesn't as far as I can see. So i imagine i need to change the function call name, however i'm not sure what i need to change it to in order to not break stuff. Any ideas on what's up or how i need to adapt the script? Thanks!