Reasonable Number of Actors/Factions
Posted: Tue Feb 25, 2020 2:10 pm
Hi Tony,
I'm really liking Dialogue System and Quest System. And I'd like to integrate Love/Hate, too.
I'm building a large procedurally generated world, and I'd like to have roughly 500 unique actors/factions/faction members. All of the actors can offer procedurally generated quests, and some will be able to offer scripted quests. I'll likely cap the player at a max of 10 active quests.
All of the actors will occupy the same scene.
Is this reasonable from a memory and performance perspective? Or should I find a way to more efficiently simulate simulate actors and their relationships?
I'm really liking Dialogue System and Quest System. And I'd like to integrate Love/Hate, too.
I'm building a large procedurally generated world, and I'd like to have roughly 500 unique actors/factions/faction members. All of the actors can offer procedurally generated quests, and some will be able to offer scripted quests. I'll likely cap the player at a max of 10 active quests.
All of the actors will occupy the same scene.
Is this reasonable from a memory and performance perspective? Or should I find a way to more efficiently simulate simulate actors and their relationships?