How to change format for keywords
Posted: Mon Feb 24, 2020 1:45 pm
Hi there!
I'm working on a horror visual novel and I'm trying to build an in-game codex with information about characters, locations, items, creatures, etc. This codex will be developed as you learn more information about the world. For example, let's say that you talk with a couple of NPCs:
Player: Stay calm, sailors. Now tell me: where's the captain?
NPC 1: We haven't found him yet, I saw him fall overboard during the storm but I believe he's still alive somewhere on this cursed island.
NPC 2: Nonsense! He's dead! We're all that's left from the San Miguel Company, jefe! Us and that slave kid we brought from Cuba, Julianillo.
How can I highlight keywords and phrases from the dialogues ("this cursed island", "San Miguel Company", "Julianillo") to let the player know that these are important terms? If possible, I'd like to change their style, color and font to make them stand out. and also, is there a way to make those keywords and only those keywords clickable/interactable?
I'm working on a horror visual novel and I'm trying to build an in-game codex with information about characters, locations, items, creatures, etc. This codex will be developed as you learn more information about the world. For example, let's say that you talk with a couple of NPCs:
Player: Stay calm, sailors. Now tell me: where's the captain?
NPC 1: We haven't found him yet, I saw him fall overboard during the storm but I believe he's still alive somewhere on this cursed island.
NPC 2: Nonsense! He's dead! We're all that's left from the San Miguel Company, jefe! Us and that slave kid we brought from Cuba, Julianillo.
How can I highlight keywords and phrases from the dialogues ("this cursed island", "San Miguel Company", "Julianillo") to let the player know that these are important terms? If possible, I'd like to change their style, color and font to make them stand out. and also, is there a way to make those keywords and only those keywords clickable/interactable?