Wait for the end of Message
Posted: Mon Feb 17, 2020 7:19 pm
Hi!
In a 2D conversaton, I trying to move mouths when the characters speak.
I know that I can wait for the end of Animation, and then play another one.
AnimatorPlayWait(moveMouth, Portrait Image)->Message(Done); //When the animation of mouth finish
AnimatorPlay(stopMoveMouth, Portrait Image)@Message(Done); // return to idle animation of the mouth
The text of the messages is completed letter by letter. Is it possible to tell the mouth animation to continue playing until the message is complete on the screen?
Something like:
AnimatorPlayWait(moveMouth, Portrait Image) if text message is completed ->Message(Done);
AnimatorPlay(stopMoveMouth, Portrait Image)@Message(Done);
What would be the most optimal way?
I'm in a bump!! thanks ^^
In a 2D conversaton, I trying to move mouths when the characters speak.
I know that I can wait for the end of Animation, and then play another one.
AnimatorPlayWait(moveMouth, Portrait Image)->Message(Done); //When the animation of mouth finish
AnimatorPlay(stopMoveMouth, Portrait Image)@Message(Done); // return to idle animation of the mouth
The text of the messages is completed letter by letter. Is it possible to tell the mouth animation to continue playing until the message is complete on the screen?
Something like:
AnimatorPlayWait(moveMouth, Portrait Image) if text message is completed ->Message(Done);
AnimatorPlay(stopMoveMouth, Portrait Image)@Message(Done);
What would be the most optimal way?
I'm in a bump!! thanks ^^