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GotoEntry() Sequencer Command on Extras Page

Posted: Fri Sep 25, 2015 9:35 pm
by Tony Li
The Dialogue System Extras page has a new GotoEntry() sequencer command (and example scene) that you can use to provide invisible, variable-length timeouts to specific response menus -- useful if you have an impatient NPC who'll take over the conversation if the player takes too long to respond!

Edit: In version 2.2.42+, the GotoEntry() sequencer command is built in and uses different parameters (conversation title and entry title/text instead of IDs).