Dialogue System - Journal and Details
Posted: Fri Feb 14, 2020 6:43 am
Hi,
Apologies again for a silly question.
I had the line "gameobject.GetComponent<QuestJournal>().ShowJournalUI(); or HideJournal();" to open or close the Journal when I was using Quest Machine and it would display the Quests along with the details and button options.
As I am technically not using the Quest Journal from Quest Machine but using the Dialogue Managers prefabs how do I open the Tracker UI? I still have the Journal attached to the player? Do I need to remove this?
How do I get a "Journal" to show the quest along with the Abandon button, Show details etc or am I using the wrong Tracker/Journal prefab? Do I have to re-assign another prefab for Instantiation? I read some documentation but it does not describe this implementation?
Its like I need to show the Quest Dialogue Panel but using Dialogues prefabs instead? Does that make sense?
Regards,
Cookie
Apologies again for a silly question.
I had the line "gameobject.GetComponent<QuestJournal>().ShowJournalUI(); or HideJournal();" to open or close the Journal when I was using Quest Machine and it would display the Quests along with the details and button options.
As I am technically not using the Quest Journal from Quest Machine but using the Dialogue Managers prefabs how do I open the Tracker UI? I still have the Journal attached to the player? Do I need to remove this?
How do I get a "Journal" to show the quest along with the Abandon button, Show details etc or am I using the wrong Tracker/Journal prefab? Do I have to re-assign another prefab for Instantiation? I read some documentation but it does not describe this implementation?
Its like I need to show the Quest Dialogue Panel but using Dialogues prefabs instead? Does that make sense?
Regards,
Cookie