Questing with multiple outcomes (A Morality choice)
Posted: Tue Feb 04, 2020 7:11 am
Hi,
I have started to integrate QM into my project and so far so good.
One (most likely simple) question I have is; Can I build a quest where the player has two choices on how to complete it. i.e. player speaks to quest giver, player accepts the quest to kill 5 enemies. However, if the player chooses to simply scare away the enemies instead of killing he still completes the quest with essentially the same outcome (enemies are now removed /dispersed from an area)?
A morality system is what I am trying to implement. Kill enemies = negative morality. Scare away enemies = positive morality.
Is this possible with Quest Machine? Or something similar that I can build upon?
Thanks in advance,
Cookie
I have started to integrate QM into my project and so far so good.
One (most likely simple) question I have is; Can I build a quest where the player has two choices on how to complete it. i.e. player speaks to quest giver, player accepts the quest to kill 5 enemies. However, if the player chooses to simply scare away the enemies instead of killing he still completes the quest with essentially the same outcome (enemies are now removed /dispersed from an area)?
A morality system is what I am trying to implement. Kill enemies = negative morality. Scare away enemies = positive morality.
Is this possible with Quest Machine? Or something similar that I can build upon?
Thanks in advance,
Cookie