suggestion for Selector class
Posted: Fri Sep 25, 2015 6:02 am
I've added this at line 228 of Selector.cs:
This keeps mouse clicks from selecting 3D scene objects when you click on a UI element that's on top of them.
Is this something you might be willing to add to the system?
Code: Select all
// exit if we're over a UI element:
if (UnityEngine.EventSystems.EventSystem.current.IsPointerOverGameObject())
{
return;
}
Is this something you might be willing to add to the system?