No localized text table after scene change
Posted: Mon Feb 03, 2020 11:24 pm
My main menu has localized UI text on it. Whenever I scene change back to the main menu, I get a bunch of warnings saying:
The DialogueManager has a Text Table set and it does seem to work if I START OUT in the game menu scene, but for whatever reason if I scene change into the main menu, the Localize UI component seems to be unable to access the text table on Start().
Am I missing a step here?
Code: Select all
No localized text table is assigned to Game Menu Text or a UI Localized Manager component.
UnityEngine.Debug:LogWarning(Object, Object)
PixelCrushers.LocalizeUI:UpdateText() (at Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs:95)
PixelCrushers.LocalizeUI:Start() (at Assets/Plugins/Pixel Crushers/Common/Scripts/UI/LocalizeUI.cs:75)
Am I missing a step here?