Temporary variables directly from the dialog
Posted: Wed Jan 29, 2020 5:37 am
Good afternoon.
Please give an example of how the following can be implemented:
There are 2 choices:
1. Say what you saw.
2. Say you didn't see it.
If a player chooses to say what he saw, there is a dialogue that forces him to admit what he actually saw. I go back to the answer choice menu.
How do I not display what has already been selected? How do I hide the option that was selected earlier.
Can I create temporary variables directly from the dialog and then delete them?
Or perhaps there is a simpler solution.
Thank you in advance for your answer.
Please give an example of how the following can be implemented:
There are 2 choices:
1. Say what you saw.
2. Say you didn't see it.
If a player chooses to say what he saw, there is a dialogue that forces him to admit what he actually saw. I go back to the answer choice menu.
How do I not display what has already been selected? How do I hide the option that was selected earlier.
Can I create temporary variables directly from the dialog and then delete them?
Or perhaps there is a simpler solution.
Thank you in advance for your answer.